
Base weaponBoth worldsMAX Lv.8Ranged
D6 Dice
Exploding dice. Roll for damage.
““Roll to wound?” Don’t mind if I do!”
Playstyle: Ranged attack, base cooldown 8 s, crit chance 20% (2× multiplier). Note: Explosion Damage up by .
Evolution recipe
Evolves after reaching Lv.8:
Per-level effects (Lv.1–Lv.8)
Lv.1Exploding dice. Roll for damage.
Lv.2Base damage +0.3, Projectiles +2
Lv.3General upgrade
Lv.4Base damage +0.3, Projectiles +2
Lv.5General upgrade
Lv.6Base damage +1, Projectiles +2
Lv.7General upgrade
Lv.8Base damage +0.3, Projectiles +2, Max level, ready to evolve
Base stats
Damage
0.1
Attacks
2
Cooldown
8s
Range
100%
Projectile speed
100%
Duration
0.80s
Crit chance
20%
Crit multiplier
2x
Knockback
0.4


