Permanent power-ups and status effects

Permanent power-ups (24)

Strength

Strength

Max rank 9

Raises inflicted damage by 4% per rank (max +40%).

Available from the startBase price 100 coins
Save

Save

Max rank 4

Reduces incoming damage by 0.5 per rank (max -2.5).

Available from the startBase price 100 coins
Reload

Reload

Max rank 4

Uses weapons 1% faster per rank (max 5%).

Available from the startBase price 100 coins
Wounds

Wounds

Max rank 9

Increases Max Health by 4% per rank (max +40%).

Available from the startBase price 100 coins
Toughness

Toughness

Max rank 4

Recovers 0.1 Wounds per rank (max 0.5) per second.

Available from the startBase price 300 coins
Sustain

Sustain

Max rank 4

Increases attack and effect time by 5% (max 25%).

Available from the startBase price 300 coins
Range

Range

Max rank 4

Increases size of attacks by 2% per rank (max +10%).

Available from the startBase price 300 coins
Attacks

Attacks

Max rank 2

Fires 1 more projectile per rank for all weapons (max +2).

Available from the startBase price 5000 coins
Skill

Skill

Max rank 4

Projectiles move 4% faster per rank (max 20%).

Available from the startBase price 300 coins
Move

Move

Max rank 4

Character moves 3% faster per rank (max 15%).

Available from the startBase price 300 coins
Aura

Aura

Max rank 4

Increases pickup range +10% per rank (max +50%).

Available from the startBase price 300 coins
Chance

Chance

Max rank 4

Chance to get lucky goes up by 5% per rank (max +25%).

Available from the startBase price 300 coins
Veterancy

Veterancy

Max rank 9

Gains 2% more experience per rank (max 20%).

Available from the startBase price 400 coins
Tithe

Tithe

Max rank 9

Gains 5% more Coins per rank (max +50%).

Available from the startBase price 400 coins
Corruption

Corruption

Max rank 9

Increases enemy speed, health, quantity, and frequency by 5% per rank (max +50%).

Available from the startBase price 888 coins
Redeployment

Redeployment

Max rank 2

Revive once per rank with 50% Wounds (max +2).

Available from the startBase price 10000 coins
Ability

Ability

Max rank 4

Increases Strength, Skill, Sustain, and Aura by 2% per rank (max +10%).

Available from the startBase price 1000 coins
Bait

Bait

Max rank 4

Increases enemy spawn quantity by 20 per rank (max +100).

Available from the startBase price 10000 coins
Retribution

Retribution

Max rank 9

1% of enemies per rank spawn unable to deal damage (max 10%).

Available from the startBase price 10 coins
Fervour

Fervour

Max rank 4

Increases duration of Collectathon by 10% per rank (max +50%).

Available from the startBase price 10000 coins
Reroll

Reroll

Max rank 5

Twice per rank, allows you to get different choices when leveling up.

Available from the startBase price 1000 coins
Skip

Skip

Max rank 2

Twice per rank, allows you to skip level up choices and get experience instead.

Available from the startBase price 200 coins
Banish

Banish

Max rank 3

Twice per rank, allows you to remove an item from level up choices, for the rest of the run.

Available from the startBase price 200 coins
Seal

Seal

Max rank 4

Seal Items and Weapons so that they do not appear in Missions and level up choices. (Use in Bit Box menu)

Available from the startBase price 10000 coins

Status effects and keywords (17)

Battle Shocked

Shakes the target, briefly weakening its movement and counterattacks.

Berserk

Greatly raises attack rate and damage for a short time.

Bleeding

Deals bleed damage over time; some weapons and cards gain extra bonuses against bleeding targets.

Blessed

Grants a holy blessing that improves defence or recovery.

Burning

Keeps burning away the target's health for the duration.

Cursed

Lowers the target's resistances or adds a debuff.

Disarmed

Temporarily stops the target from attacking.

Hastened

Raises movement speed for a short time.

Healing

Restores health gradually over the duration.

Oiled

Coats the target in oil so fire and certain attacks deal more damage.

Poisoned

Eats away at health over time; good against high-health elites.

Slowed

Lowers the target’s movement speed so you can open up distance.

Stasis

Freezes the target in place.

Stunned

Briefly interrupts and stuns the target.

Vulnerable

The target takes increased damage.

Warded

Grants a shield that reduces incoming damage.

Frenzied

Enters a frenzy that greatly speeds up attacks and actions.