
Strength
Max rank 9Raises inflicted damage by 4% per rank (max +40%).

Raises inflicted damage by 4% per rank (max +40%).

Reduces incoming damage by 0.5 per rank (max -2.5).

Uses weapons 1% faster per rank (max 5%).

Increases Max Health by 4% per rank (max +40%).

Recovers 0.1 Wounds per rank (max 0.5) per second.

Increases attack and effect time by 5% (max 25%).

Increases size of attacks by 2% per rank (max +10%).

Fires 1 more projectile per rank for all weapons (max +2).

Projectiles move 4% faster per rank (max 20%).

Character moves 3% faster per rank (max 15%).

Increases pickup range +10% per rank (max +50%).

Chance to get lucky goes up by 5% per rank (max +25%).

Gains 2% more experience per rank (max 20%).

Gains 5% more Coins per rank (max +50%).

Increases enemy speed, health, quantity, and frequency by 5% per rank (max +50%).

Revive once per rank with 50% Wounds (max +2).

Increases enemy spawn quantity by 20 per rank (max +100).

1% of enemies per rank spawn unable to deal damage (max 10%).

Increases duration of Collectathon by 10% per rank (max +50%).

Twice per rank, allows you to get different choices when leveling up.

Twice per rank, allows you to skip level up choices and get experience instead.

Twice per rank, allows you to remove an item from level up choices, for the rest of the run.

Seal Items and Weapons so that they do not appear in Missions and level up choices. (Use in Bit Box menu)
Shakes the target, briefly weakening its movement and counterattacks.
Greatly raises attack rate and damage for a short time.
Deals bleed damage over time; some weapons and cards gain extra bonuses against bleeding targets.
Grants a holy blessing that improves defence or recovery.
Keeps burning away the target's health for the duration.
Lowers the target's resistances or adds a debuff.
Temporarily stops the target from attacking.
Raises movement speed for a short time.
Restores health gradually over the duration.
Coats the target in oil so fire and certain attacks deal more damage.
Eats away at health over time; good against high-health elites.
Lowers the target’s movement speed so you can open up distance.
Freezes the target in place.
Briefly interrupts and stuns the target.
The target takes increased damage.
Grants a shield that reduces incoming damage.
Enters a frenzy that greatly speeds up attacks and actions.